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    Namespace Appearition.Example

    Classes

    BaseEMSUITab

    DotAnimation

    Object handling a dot animation on a UI object. Once initialized, call the UpdateDisplay method during the waiting loop.

    EMSCreateExperienceB

    Loads, creates and uploads a new experience on the EMS.

    EMSCreateExperienceUIB

    EMSGetExperiencesB

    Fetches all the experiences from the EMS, and lets a UI display them.

    EMSGetExperiencesUIB

    Displays and utilizes the experiences coming down from the EMS in a simple way. Works hand-in-hand with the EMSGetExperiencesB, which gets the experiences.

    EMSInformationB

    Fetches a sample information from the EMS. In this case, the channel's name and the amount of experiences it holds.

    EMSInformationUIB

    Displays the information of the EMS, fetched and provided by EMSInformationB.

    EMSLoginB

    Example script of a use of a login. The script is divided between a process (EMSLoginB) and a UI script (EMSloginUIB). Here are shown two ways of handling a login: Using the AppearitionGate, which is at a higher level, and using the AppearitionRequest, which happens at a lower level but with more control.

    EMSLoginUIB

    EMSLogoutB

    Simple class handling logging out from the EMS, hence removing access to authenticated-level features.

    EMSLogoutUIB

    EMSManageExperiencesB

    EMSManageExperiencesUIB

    Displays and handles the UI events for the experience management.

    Linker_SingleGetExperiencesEntry

    Linker_SingleManageTargetImage

    Linker_SingleMediaManagementEntry

    Linker_Vector3InputField

    Utility linker to handle 3 input fields used to type a Vector3, in one.

    MakeObjectAlwaysLastInHierarchyB

    Utility class to ensure that an object is always the bottom child in the hierarchy.

    SimpleUITab

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