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    Class Linker_SingleManageTargetImage

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Linker_SingleManageTargetImage
    Namespace: Appearition.Example
    Assembly: Assembly-CSharp.dll
    Syntax
    public class Linker_SingleManageTargetImage : MonoBehaviour

    Fields

    assetId

    Declaration
    public string assetId
    Field Value
    Type Description
    System.String

    image

    Declaration
    public Image image
    Field Value
    Type Description
    UnityEngine.UI.Image

    mainBT

    Declaration
    public Button mainBT
    Field Value
    Type Description
    UnityEngine.UI.Button

    Methods

    Setup(String, Sprite, Action<String>)

    Setup a single target image in the Experience Management tab, and store the asset ID for future referencing. Also requires an action to call when the target image is pressed.

    Declaration
    public void Setup(string newAssetId, Sprite targetImage, Action<string> onButtonPressed)
    Parameters
    Type Name Description
    System.String newAssetId

    New asset identifier.

    UnityEngine.Sprite targetImage

    Target image.

    System.Action<System.String> onButtonPressed

    On button pressed.

    Extension Methods

    ObjectExtension.ToStream(Object)
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